Fullmoon is a cinematic VR experience powered by Unreal Engine 4 and HTC Vive.
Like the waxing and waning of the moon each month, humans perceive time in a cyclical pattern. In reality, life runs in linearly which fundamentally contradicting our perception of time and our journey through life.
Designed & Implemented by Yufeng Zhao & Pearl Basinsky.
Instructed by Christian Grewell.
Done in Spring 2018 for Creating Immersive Worlds at NYU Shanghai.
Showcased at Art and Design Education: FutureLab in West Bund Art Center, Shanghai, 2019.
Showcased at Art and Design Education: FutureLab