Spring 2018

Project Brief

Fullmoon is a cinematic VR experience powered by Unreal Engine 4 and HTC Vive.

Like the waxing and waning of the moon each month, humans perceive time in a cyclical pattern. In reality, life runs in linearly which fundamentally contradicting our perception of time and our journey through life.

Designed & Implemented by Yufeng Zhao & Pearl Basinsky.
Instructed by Christian Grewell.

Done in Spring 2018 for Creating Immersive Worlds at NYU Shanghai.

Showcased at Art and Design Education: FutureLab in West Bund Art Center, Shanghai, 2019.

Fullmoon is an introspective virtual reality experience inspired by the life and work of Paul Bowles and Ryuichi Sakamoto. By traveling through different life stages, the user is lead on an existential journey encouraging them to re-examine their relationship their own autonomy.

Fullmoon uses cinematic techniques to create an immersive experience. In addition, the experience makes use of teleportation, room-scale specialization, and voice recognition for a fully immersive experience.

Showcased at Art and Design Education: FutureLab

Using Format